Unity3D Client Event Result Codes
public static const byte SUCCESS = 0; public static const byte AUTH_ERROR = 1; public static const byte RESOURCE_NOT_FOUND = 2; public static const byte RESOURCE_MOVED = 3; public static const byte BAD_REQUEST = 4; public static const byte CONNECTION_ERR = 5; public static const byte UNKNOWN_ERROR = 6; public static const byte RESULT_SIZE_ERROR = 7; public static const byte SUCCESS_RECOVERED = 8; public static const byte CONNECTION_ERROR_RECOVERABLE = 9;
The request was successfully received and processed by the server.
The session id sent in the request was incorrect. This can happen if the client connects without initializing with the correct keys.
The resource for which the request was intended is not known to the server. For example a bad room id is given to a joinRoom request.
The resource for which the request was intended to has moved to a state where it can’t process the request. For example, if a client sends a chat or updatePeers message and the connected user is not present in any room.
This is an unexpected error. Retrying the request is recommended if this happens.
This occurs if the parameters passed to the request are invalid. For example if null or empty string is passed in the roomId parameter of a joinRoom request.
This occurs if the underlying TCP connection with AppWarp cloud service got broken. The client will need to reconnect to the service and retry the operation.
This occurs if when successfully recover a session.
This occurs if the underlying TCP connection with AppWarp cloud service got broken but same session can be recovered. The client will need call RecoverConnection() to resume same session.