Unity3D Client Event Result Codes
public static const byte SUCCESS = 0; public static const byte AUTH_ERROR = 1; public static const byte RESOURCE_NOT_FOUND = 2; public static const byte RESOURCE_MOVED = 3; public static const byte BAD_REQUEST = 4; public static const byte CONNECTION_ERR = 5; public static const byte UNKNOWN_ERROR = 6; public static const byte RESULT_SIZE_ERROR = 7; public static const byte SUCCESS_RECOVERED = 8; public static const byte CONNECTION_ERROR_RECOVERABLE = 9;
SUCCESS
The request was successfully received and processed by the server.
AUTH_ERROR
The session id sent in the request was incorrect. This can happen if the client connects without initializing with the correct keys.
RESOURCE_NOT_FOUND
The resource for which the request was intended is not known to the server. For example a bad room id is given to a joinRoom request.
RESOURCE_MOVED
The resource for which the request was intended to has moved to a state where it can’t process the request. For example, if a client sends a chat or updatePeers message and the connected user is not present in any room.
UNKNOWN_ERROR
This is an unexpected error. Retrying the request is recommended if this happens.
BAD_REQUEST
This occurs if the parameters passed to the request are invalid. For example if null or empty string is passed in the roomId parameter of a joinRoom request.
CONNECTION_ERR
This occurs if the underlying TCP connection with AppWarp cloud service got broken. The client will need to reconnect to the service and retry the operation.
SUCCESS_RECOVERED
This occurs if when successfully recover a session.
CONNECTION_ERROR_RECOVERABLE
This occurs if the underlying TCP connection with AppWarp cloud service got broken but same session can be recovered. The client will need call RecoverConnection() to resume same session.