cocos2d-client-apis

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Cocos2D

Cocos2D Client APIs

Init Warp

Initializes the singleton instance of WarpClient with the developer credentials. This has to be called only once during the lifetime of the application. It is required before you can call any other API.

	+(void)initWarp:(NSString*)apiKey secretKey:(NSString*)secretKey

Parameters

	apiKey - The Application key given when the application was created.
	secretKey - The secret key corresponding to the application key given when the application was created.

Returns

void

Connect With User Name

Sets up your connection with the AppWarp cloud server. The username passed in this method must be unique across all other concurrently connected users. If two users with the same name try to connect at the same time, then the last one will win and the older one will get disconnected. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener.

	-(void)connectWithUserName:(NSString*)userName

Parameters

username - name of the player

Returns

void

Disconnect

Disconnects the connection with the WARP server. The result for this request will be provided in the onDisconnectDone callback of the ConnectionRequestListener.

	-(void)disconnect

Parameters

Returns

void

Join Lobby

Sends a join lobby request to the server. Result of the request is provided in the onJoinLobbyDone callback of the registered LobbyRequestListener objects.

	-(void)joinLobby

Parameters

Returns

void

Leave Lobby

Sends a leave lobby request to the server. Result of the request is provided in the onLeaveLobbyDone callback of the registered LobbyRequestListener objects.

	-(void)leaveLobby
Parameters

Returns

void

Subscribe Lobby

Sends a subscribe lobby request to the server. Result of the request is provided in the onSubscribeLobbyDone callback of the registered LobbyRequestListener objects. Users which have subscribed to the lobby receive chat events from other users in the lobby as well as join/leave notifications about all players to and fro the lobby and all the rooms. In addition, lobby subscribers get notifications when a new room is created or deleted. All these notification events are given in the registered NotifyListener objects.

	-(void)subscribeLobby

Parameters

Returns

void

Unsubscribe Lobby

Sends a unsubscribe lobby request to the server. Result of the request is provided in the onUnsubscribeLobbyDone callback of the registered LobbyRequestListener objects.

	-(void)unsubscribeLobby

Parameters

Returns

void

Join Room

Sends a join room request to the server. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location.

	-(void)joinRoom:(NSString*)roomId

Parameters

roomId - Id of the room to be joined

Returns

void

Join Room WithN User
	-(void)joinRoomWithNUser:(int) userCount
Sends a join room request to the server with the condition that the room must have at least the given number of users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Parameters

userCount- number of users in room to be joined

Returns

void

Join Room In Range
	-(void)joinRoomInRangeBetweenMinUsers:(int)minUsers andMaxUsers:(int)maxUsers maxPrefered:(BOOL)maxPrefered
Sends a join room request to the server with the condition that the room must have at least minUsers and at Most maxUsers. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Parameters

minUsers- number of minimum users in room to be joined

maxUsers- number of maximum users in room to be joined

maxPreferred- flag to specify search priority for room to be joined

Returns

void

Join Room With Properties

Sends a join room request to the server with the condition that the room must have a matching set of property value pairs associated with it. This is useful in match making. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener.

	-(void)joinRoomWithProperties:(NSDictionary*)properties

Parameters

properties- properties of the room to be joined

Returns

void

Leave Room

Sends a leave room request to the server. Result of the request is provided in the onLeaveRoomDone callback of the registered RoomRequestListener.

	-(void)leaveRoom:(NSString*)roomId

Parameters

roomId - Id of the room to be left

Returns

void

Create Room

Sends a create room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

	-(void)createRoomWithRoomName:(NSString*)roomName roomOwner:(NSString*)roomOwner properties:(NSDictionary*)properties maxUsers:(int)maxUsers

Parameters

	roomName  - name of the room
roomOwner - owner of the room (behavior and usage of this meta property is up to the developer)
properties - properties of room (can be null)
maxUsers - number of maximum users allowed in the room

Returns

void

Create Turn Room

Sends a create turn based room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic turn based room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

-(void)createTurnRoomWithRoomName:(NSString*)roomName roomOwner:(NSString*)roomOwner properties:(NSDictionary*)properties maxUsers:(int)maxUsers turnExpiresIn:(int)time

Parameters

roomName - name of the room roomOwner - owner of the room ( behavior and usage of this meta property is up to the developer ) properties - properties of room ( can be null ) maxUsers - number of maximum users allowed in the room turnTime -  the  time  ( in  seconds )  allowed for  a  user  to  complete  its  turn  and  send  a  move . 

Returns

void

Delete Room

Sends a delete room request to the server. Result of the request is provided in the onDeleteRoomDone callback of the registered ZoneRequestListener objects. Only dynamic rooms can be deleted through this API. Static rooms (created from AppHQ) can not be deleted through this. Read more about Rooms here.

	-(void)deleteRoom:(NSString*)roomId

Parameters

roomId - Id of the room to be deleted

Returns

void

Subscribe Room

Sends a subscribe room request to the server. Result of the request is provided in the onSubscribeRoomDone callback of the registered RoomRequestListener objects. Once subscribed, the client will receive all notifications from the room such as chat, update and property change events. In addition the client will also receive notifications when a user joins or leaves the subscribed room. These notifications are given in the registered NotifyListener objects.

	-(void)subscribeRoom:(NSString*)roomId

Parameters

roomId - Id of the room to be subscribed

Returns

Unsubscribe Room

Sends a unsubscribe room request to the server. Result of the request is provided in the onUnSubscribeRoomDone callback of the registered RoomRequestListener objects.

	-(void)unsubscribeRoom:(NSString*)roomId

Parameters

roomId - Id of the room to be subscribed

Returns

void

Send Chat

Sends a chat message to the room (or lobby) in which the user is currently joined. Result of the request is provided in the onSendChatDone callback of the registered ChatRequestListener objects. The size of each chat message is limited to 500 bytes. All users who are subscribed to the location in which the message is sent will get a onChatReceived event on their registered NotifyListener objects.

	-(void)sendChat:(NSString*)message

Parameters

message - message to be send

Returns

void

Send Private Chat

Sends a private message to the given user if its online. Result of the request is provided in the onSendPrivateChatDone callback of the registered ChatRequestListener objects. The sender and receiver don’t need to be in the same room or lobby for the private message to be delivered. This is useful in building invite/challenge friend like scenarios. If successful, the receiver will get a onPrivateChatReceived event on its registered NotifyListener objects.

	-(void)sendPrivateChat:(NSString*)message toUser:(NSString*)userName

Parameters

username - recipient of the message

message - message to be send

Returns

void

Send Update Peers

Sends a byte array update message to room in which the user is currently joined. Result of the request is provided in the onSendUpdateDone callback of the registered UpdateRequestListener objects. The size of the byte array per API call is limited to 1000 bytes. All users who are subscribed to the room in which the update is sent will get a onUpdatePeersReceived event on their registered NotifyListener objects. This is useful if developers want to send their own binary encoded data across and is useful in minimizing the payload exchanged between the clients and AppWarp cloud server. The size of each message should be limited to 1000 bytes. The frequency at which these messages can be processed is not restricted by the server. However, the latency involved is largely determined by the client’s bandwidth. The corresponding UDP flavor of this API is sendUdpUpdatePeers, which is unreliable and may not work over cellular data connections – hence no result callback should be expected from it. The behavior is otherwise similar.

	-(void)sendUpdatePeers:(NSData*)update

Parameters

update - data of type NSData to be sent

Returns

void

Get Live Room Info

Retrieves the live information of the given room from the server. Result is provided in the onGetLiveRoomInfoDone callback of the registered RoomRequestListener objects. The information includes the names of the currently joined users, the rooms properties and any associated customData. This is useful in getting a snapshot of a rooms state.

	-(void)getLiveRoomInfo:(NSString*)roomId

Parameters

roomId - Id of the room

Returns

void

Get Live User Info

Retrieves the live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the registered ZoneRequestListener objects. The information (if user is online) includes the current location of the user and any associated custom data. It is useful in building scenarios where you want to find if a users friends are online or not and then join their room if found online.

	-(void)getLiveUserInfo:(NSString*)username
Retrieves live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the ZoneListener.

Parameters

username - user who's information is requested

Returns

void

Get Live Lobby Info

Retrieves live information of the lobby from the server. Result is provided in the onGetLiveLobbyInfo callback of the registered LobbyRequestListener objects. The information returned includes the names of the users who are currently joined in the lobby.

	-(void)getLiveLobbyInfo

Parameters

Returns

void

Set Custom User Data

Updates the custom data associated with the given user on the server (if the given user is online). Result is provided in the onSetCustomUserDataDone callback of the registered ZoneRequestListener objects. It can be useful in setting status messages or avatar url’s etc for online users.

	-(void)setCustomUserData:(NSString*)username customData:(NSString*)customData

Parameters

	userName - user for whom custom data has to be updated
customData - custom data that will be set for the user

Returns

void

Set Custom Room Data

Updates the custom data associated with the given room on the server. The result is provided in the onSetCustomRoomDataDone callback of the registered RoomRequestListener objects. It is recommended you use the room’s properties where ever possible. Use this when you need to associate data with a room which can not be represented as key value pairs.

	-(void)setCustomRoomData:(NSString*)roomId customData:(NSString*)customData

Parameters

	roomId - Id of the room
customRoomData - custom data that will be set for the room

Returns

void

Get Online Users

Retrieves usernames of all the users connected (online) to the server. Result is provided in the onGetOnlineUsers callback of the registered ZoneRequestListener objects.

	-(void)getOnlineUsers

Parameters

Returns

void

Get All Rooms

Retrieves the room ids of all the rooms on the server. Result is provided in the onGetAllRoomsDone callback of the registered ZoneRequestListener objects. To get a filtered list of rooms, use the GetRoomWithNUser or GetRoomWithProperties APIs.

	-(void)getAllRooms

Parameters

Returns

void

Get Room WithN User
	-(void)getRoomWithNUser:(int) userCount
Retrieves information of the rooms that contain at least n users in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Parameters

	userCount - number of users in room to be joined.
Returns

void

Get Room With Properties

Retrieves information of the room that contain properties which match with the given properties. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

	-(void)getRoomWithProperties:(NSDictionary*) properties

Parameters

	properties - properties of the room to be joined.
Returns

void

Get Room In Range
	-(void)getRoomInRangeBetweenMinUser:(int)minUsers andMaxUser:(int)maxUsers
Retrieves information of the rooms that contain at least minUsers and at most maxUsers in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Parameters

minUsers- number of minimun users in room to be joined

maxUsers- number of maximum users in room to be joined

Returns

void

Update Room

Updates the properties associated with the given room on the server. Result is provided in the onUpdatePropertyDone callback of the registered RoomRequestListener objects. Properties which are not found on the server, will be added while properties which are already present will simply be updated with the new values. You can also specify the list of properties that you want to remove from the remove. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

	-(void)updateRoom:(NSString *)roomID  addProperties:(NSDictionary*)properties removeProperties:(NSArray*)propertiesKeyArray

Parameters

	roomId - Id of the room
properties - properties that will be set for the room
propertiesKeyArray - properties that will be removed for the room
Returns

void

Add Connection Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for Connect and Disconnect APIs. The object must implement the ConnectionRequestListener interface.

	-(void)addConnectionRequestListener:(id)connectionListener

Parameters

connectionListener - instance of ConnectionRequestListener for listening to the request

Returns

void

Add Zone Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for zone level requests such as create/delete room or live user info requests. The object must implement the ZoneRequestListener interface.

	-(void)addZoneRequestListener:(id)zoneListener

Parameters

zoneListener - instance of ZoneListener for listening to the request

Returns

void

Lock Room Properties
	-(void)lockRoomProperties:(NSDictionary*)lockProperties
Lock the properties associated with the joined room on the server for requested user. Result is provided in the onLockPropertyDone callback of the registered RoomRequestListener objects. Lock properties will fail if any other user has lock on same property, otherwise property will be added in lockTable with owner name. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

	lockProperties - properties to be lock for the room

Returns

void

Unlock Room Properties
	-(void)unlockRoomProperties:(NSArray*) unlockProperties
Unlock the properties associated with the joined room on the server for requested user. Result is provided in the onUnlockPropertyDone callback of the registered RoomRequestListener objects. Unlock properties will fail if any other user has lock on same property, otherwise property will be removed from lock table. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

	unlockProperties - properties to be unlock for the room

Returns

void

Add Room Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for requests pertaining to a room. The object must implement the RoomRequestListener interface.

	-(void)addRoomRequestListener:(id)roomListener

Parameters

roomListener - instance of RoomListener for listening to the request

Returns

void

Add Lobby Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for lobby level request. The object must implement the LobbyRequestListener interface.

	-(void)addLobbyRequestListener:(id)lobbyListener

Parameters

lobbyListener - instance of LobbyListener for listening to the request

Returns

void

Add Notification Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a notification is received from the server from any subscribed location (room or lobby). The object must implement the NotifyListener interface.

	-(void)addNotificationListener:(id)notifyListener

Parameters

notifyListener - instance of NotificationListener for listening to the request

Returns

void

Add Update Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendUpdatePeers request. The object must implement the UpdateRequestListener interface.

	-(void)addUpdateRequestListener:(id)updateListener

Parameters

updateListener - listener object

Returns

void

Add Chat Request Listener

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendChat request. The object must implement the ChatRequestListener interface.

	-(void)addChatRequestListener:(id)chatListener

Parameters

chatListener - listener object

Returns

void

setGeo

setGeo allows you to connect to our cloud servers in locations other than the default location. This offers developers the choice to connect to the closest server depending on the client’s device location.

void setGeo(std::string _geo) 

Parameters

_geo - server location. For e.g. US, EU, JAPAN

Returns

void