cplusplus-api-reference

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C++ Client APIs

Initialize
static void initialize ( std :: string  apiKey ,  std :: string  secretKey ); 
Initializes the singleton instance of WarpClient with the developer credentials. This has to be called only once during the lifetime of the application. It is required before you can call any other API.

Parameters

apiKey - The Application key given when the application was created.
secretKey - The secret key corresponding to the application key given when the application was created.

Returns

void

Update
void Update ();
Marmalade Only Call this function at least once in your game loop if you have set polling mode to true. By, default polling mode is set to true. This function will check if there’s any update from the AppWarp server.

Parameters

Returns

void

Connect
void connect ( std :: string  username ); 
Sets up your connection with the AppWarp cloud server. The username passed in this method must be unique across all other concurrently connected users. If two users with the same name try to connect at the same time, then the last one will win and the older one will get disconnected. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener.

Parameters

username - Username of the player

Returns

void

Disconnect
void disconnect (); 
Disconnects the connection with the AppWarp server. The result for this request will be provided in the onDisConnectDone callback of the ConnectionRequestListener.

Parameters

Returns

void

initUDP
void initUDP(); 
Initializes the UDP handshake with the AppWarp server. The result for this request will be provided in the onInitUDPDone callback of the ConnectionRequestListener.

Parameters

Returns

void

Join Lobby
void join Lobby (); 
  
Sends a join lobby request to the server. Result of the request is provided in the onJoinLobbyDone callback of the registered LobbyRequestListener objects.

Parameters

Returns

void

Leave Lobby
void leave Lobby ();
Sends a leave lobby request to the server. Result of the request is provided in the onLeaveLobbyDone callback of the registered LobbyRequestListener objects.

Parameters

Returns

void

Subscribe Lobby
void subscribe Lobby (); 
  
Sends a subscribe lobby request to the server. Result of the request is provided in the onSubscribeLobbyDone callback of the registered LobbyRequestListener objects. Users which have subscribed to the lobby receive chat events from other users in the lobby as well as join/leave notifications about all players to and fro the lobby and all the rooms. In addition, lobby subscribers get notifications when a new room is created or deleted. All these notification events are given in the registered NotifyListener objects.

Parameters

Returns

void

Unsubscribe Lobby
void unsubscribe Lobby ();
Sends a unsubscribe lobby request to the server. Result of the request is provided in the onUnsubscribeLobbyDone callback of the LobbyRequestListener.

Parameters

Returns

void

Join Room
void join Room (  std :: string roomId );
Sends a join room request to the server. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location.

Parameters

roomId - Id of the room to be joined

Returns

void

Join Room With NUser
void join Room With NUser ( int userCount );
Deprecated Sends a join room request to the server with the condition that the room must have at least the given number of users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Parameters

userCount- number of users in room to be joined

Returns

void

Join Room In User Range
void joinRoomInUserRange ( int  minJoinedUsers , int  maxJoinedUsers , bool  maxPreferred ); 
sends a join room request to the server for any room that currently has joined users in the range given. maxPreferred indicates the preference in the case that multiple rooms with the desired params are found. The result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Parameters

userCount- number of users in room to be joined

Returns

void

Join Room With Properties
void joinRoomWithProperties( std :: map < std :: string , std :: string >  tableProperties ); 
Sends a join room request to the server with the condition that the room must have a matching set of property value pairs associated with it. This is useful in match making. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener.

Parameters

tableProperties- properties of the room to be joined

Returns

void

Leave Room
void leaveRoom  (  std  ::  string roomId  );  
Sends a leave room request to the server. Result of the request is provided in the onLeaveRoomDone callback of the registered RoomRequestListener.

Parameters

roomId - Id of the room to be left

Returns

void

Create Room
void createRoom ( std :: string  name ,  std :: string  owner , int  maxUsers ,  std :: map < std :: string , std :: string >  tableProperties ); 
Sends a create room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

Parameters

name  -  name  of  the  room 
owner  -  administrator  of  the  room 
maxUsers  -  number  of  maximum  users  allowed  in  the  room 
tableProperties  -  properties  of  room  for  matchmaking  ( pass  null  if  not  required ) 

Returns

void

Delete Room
void deleteRoom  (  std  ::  tring roomId  );  
Sends a delete room request to the server. Result of the request is provided in the onDeleteRoomDone callback of the registered ZoneRequestListener objects. Only dynamic rooms can be deleted through this API. Static rooms (created from AppHQ) can not be deleted through this. Read more about Rooms here.

Parameters

roomId - Id of the room to be deleted

Returns

void

Subscribe Room
void subscribeRoom ( std :: string  roomId ); 
Sends a subscribe room request to the server. Result of the request is provided in the onSubscribeRoomDone callback of the registered RoomRequestListener objects. Once subscribed, the client will receive all notifications from the room such as chat, update and property change events. In addition the client will also receive notifications when a user joins or leaves the subscribed room. These notifications are given in the registered NotifyListener objects.

Parameters

roomId - Id of the room to be subscribed

Returns

‘void’

Unsubscribe Room
void unsubscribeRoom ( std :: string roomId  );  
Sends a unsubscribe room request to the server. Result of the request is provided in the onUnSubscribeRoomDone callback of the registered RoomRequestListener objects.

Parameters

roomId - Id of the room to be subscribed

Returns

void

Send Chat
void sendChat ( std :: string  message ); 
Sends a chat message to the room (or lobby) in which the user is currently joined. Result of the request is provided in the onSendChatDone callback of the registered ChatRequestListener objects. All users who are subscribed to the location in which the message is sent will get a onChatReceived event on their registered NotifyListener objects.

Parameters

message - message to be send

Returns

void

Send Private Chat
void sendPrivateChat ( std :: string toUser , std :: string message ) 

Sends a private message to the given user if its online. Result of the request is provided in the onSendPrivateChatDone callback of the registered ChatRequestListener objects. The sender and receiver don’t need to be in the same room or lobby for the private message to be delivered. This is useful in building invite/challenge friend like scenarios. If successful, the receiver will get a onPrivateChatReceived event on its registered NotifyListener objects.

Parameters

toUser - the recipient of the private chat

message - message to be send

Returns

void

Send Update
void sendUpdate  ( byte * update , int updateLength  );  
Sends a byte array update message to room in which the user is currently joined. Result of the request is provided in the onSendUpdateDone callback of the registered UpdateRequestListener objects. All users who are subscribed to the room in which the update is sent will get a onUpdatePeersReceived event on their registered NotifyListener objects. This is useful if developers want to send their own binary encoded data across and is useful in minimizing the payload exchanged between the clients and AppWarp cloud server. This API also has a UDP option as well which is called sendUDPUpdate (onSendUpdateDone result is not provided in this case). It can only be used if the application has completed the initUDP handshake successfully with the server. The size of each message should be limited to 1000 bytes. The frequency at which these messages can be processed is not restricted by the server. However, the latency involved is largely determined by the client’s bandwidth and location with respect to the cloud server.

Parameters

update - binary data to be send

Returns

void

Get Live Room Info
void getLiveRoomInfo   ( std :: string roomId );   
Retrieves the live information of the given room from the server. Result is provided in the onGetLiveRoomInfoDone callback of the registered RoomRequestListener objects. The information includes the names of the currently joined users, the rooms properties and any associated customData. This is useful in getting a snapshot of a rooms state.

Parameters

roomId - Id of the room

Returns

void

Get Live User Info
void getLiveUserInfo    ( std :: string username );    
Retrieves the live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the registered ZoneRequestListener objects. The information (if user is online) includes the current location of the user and any associated custom data. It is useful in building scenarios where you want to find if a users friends are online or not and then join their room if found online.

Parameters

username - user who's information is requested

Returns

void

Get Live Lobby Info
void getLiveLobbyInfo (); 
Retrieves live information of the lobby from the server. Result is provided in the onGetLiveLobbyInfo callback of the registered LobbyRequestListener objects. The information returned includes the names of the users who are currently joined in the lobby.

Parameters

Returns

void

Set Custom User Data
void setCustomUserData ( std :: string userName , std :: string customData );     
Updates the custom data associated with the given user on the server (if the given user is online). Result is provided in the onSetCustomUserDataDone callback of the registered ZoneRequestListener objects. It can be useful in setting status messages or avatar url’s etc for online users.

Parameters

userName - user for whom custom data has to be update     
customData - custom data that will be set for the user     

Returns

void

Set Custom Room Data

Updates the custom data associated with the given room on the server. The result is provided in the onSetCustomRoomDataDone callback of the registered RoomRequestListener objects. It is recommended you use the room’s properties where ever possible. Use this when you need to associate data with a room which can not be represented as key value pairs.

void SetCustomRoomData ( std :: string roomId , std :: string customRoomData ) 

Parameters

roomId - Id of the room 
customRoomData - custom data that will be set for the room 

Returns

void

Update Room Properties
void updateRoomProperties ( std :: string roomID , std :: map < std :: string , std :: string > tableProperties , std :: vector < std :: string > removeArray ); 
Updates the properties associated with the given room on the server. Result is provided in the onUpdatePropertyDone callback of the registered RoomRequestListener objects. Properties which are not found on the server, will be added while properties which are already present will simply be updated with the new values. You can also specify the list of properties that you want to remove from the remove. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

roomId - Id of the room 
tableProperties - properties that will be set for the room 
removeArray - properties that will be removed for the room 

Returns

void

Lock Properties
void lockProperties  (  std  ::  map  <  std  ::  string  , std  ::  string  > properties  );  

Lock the properties associated with the joined room on the server for requested user. Result is provided in the onLockPropertyDone callback of the registered RoomRequestListener objects. Lock properties will fail if any other user has lock on same property, otherwise property will be added in lockTable with owner name. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

properties - properties and their values to be locked  

Returns

void

Unlock Properties
void unlockProperties ( std :: vector < std :: string > properties ); 

Unlock the properties associated with the joined room on the server for requested user. Result is provided in the onUnlockPropertyDone callback of the registered RoomRequestListener objects. Unlock properties will fail if any other user has lock on same property, otherwise property will be removed from lock table. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

properties - vector of properties to be unlocked 

Returns

void

Get Online Users
void getOnlineUsers ();
Retrieves usernames of all the users connected (online) to the server. Result is provided in the onGetOnlineUsers callback of the registered ZoneRequestListener objects.

Parameters

Returns

void

Get All Rooms
void getAllRooms ();
Retrieves the room ids of all the rooms on the server. Result is provided in the onGetAllRoomsDone callback of the registered ZoneRequestListener objects. To get a filtered list of rooms, use the GetRoomWithNUser or GetRoomWithProperties APIs.

Parameters

Returns

void

Get Room With NUser
void getRoomWithNUser ( int userCount );
Deprecated Retrieves information of the rooms that contain at least n users in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Parameters

userCount- number of users in room to be joined

Returns

void

Get Rooms In User Range
void getRoomsInUserRange ( int minJoinedUsers , int maxJoinedUsers ); 
Retrieves information of the rooms that contain currently have joined users in the range given. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Parameters

minJoinedUsers- minimum number of users in room to be joined

maxJoinedUsers- maximum number of users in room to be joined

Returns

void

Get Room With Properties
void getRoomWithProperties ( std :: map < std :: string , std :: string > properties ); 
Retrieves information of the room that contain properties which match with the given properties. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Parameters

properties- properties of the room to be joined

Returns

void

Set Zone Request Listener
void setZoneRequestListener ( ZoneRequestListener * listener ); 
Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for zone level requests such as create/delete room or live user info requests. The object must implement the ZoneRequestListener interface.

Parameters

listener - method for listening to the request

Returns

void

Set Room Request Listener
void setRoomRequestListener ( RoomRequestListener * listener ); 
Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for requests pertaining to a room. The object must implement the RoomRequestListener interface.

Parameters

listener - method for listening to the request

Returns

void

Set Lobby Request Listener
void setLobbyRequestListener ( LobbyRequestListener * listener ); 
Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for lobby level request. The object must implement the LobbyRequestListener interface.

Parameters

listener - method for listening to the request

Returns

void

Set Notification Listener
public void setNotificationListener ( NotifyListener * listener ); 
Registers the given listener object to the list of objects on which callbacks will be invoked when a notification is received from the server from any subscribed location (room or lobby). The object must implement the NotifyListener interface.

Parameters

listener - method for listening to the request

Returns

void

Set Connection Request Listener
void addConnectionRequestListener ( ConnectionRequestListener  * listener ) 
Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for Connect and Disconnect APIs. The object must implement the ConnectionRequestListener interface.

Parameters

listener - method for listening to the request

Returns

void

Set Update Request Listener

Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendUpdatePeers request. The object must implement the UpdateRequestListener interface.

void  AddUpdateRequestListener ( UpdateRequestListener  * listener ) 

Parameters

listener - listener object

Returns

void

Set Chat Request Listener

Registers the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendChat request. The object must implement the ChatRequestListener interface.

public void  AddChatRequestListener ( ChatRequestListener  * listener ) 

Parameters

listener - listener object

Returns

void

Start Game

Sends a start game request to the server. Result of the request is provided in the onGameStarted callback of the TurnBasedRoomListener.

void startGame(bool isDefaultLogic=true, std::string firstTurn = "");

Parameters

isDefaultLogic - set it false if server logic need to be overridden

firstTurn - By default goes empty if server's default turn-based logic need to be followed. User name whose turn will be first in your custom turn-based system

Returns

void

Set Next Turn

When the onNextTurnRequest is sent by the server, one can call this api to set the next turn to the server for the joined turn based room.Result of the request is provided in the onSetNextTurnDone callback of the registered Turn Based Room Listener objects. If the joined user is not in turn based room or if it’s not the user’s turn, this request will fail. If successful, this will result in onMoveCompleted notification for all the subscribed users on the registered NotifyListener objects.

void setNextTurn(std::string nextTurn);

Parameters

nextTurn - User name whose turn is next

Returns

void

Stop Game

Sends a stop game request to the server. Result of the request is provided in the onGameStopped callback of the TurnBasedRoomListener.

stopGame ( ) 

Returns

void

Get Move History

Sends a get move history request to the server. Result of the request is provided in the onGetMoveHistoryDone callback of the TurnBasedRoomListener.

getMoveHistory ( ) 

Returns

void

Create Turn Room

Sends a create turn based room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic turn based room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

 public void  createTurnRoom ( String  name ,  String  owner , int  maxUsers ,  std::map < std::string ,  std::string >  tableProperties , int  turnTime ) 

Parameters

name -  name  of  the  room 
owner -  owner  of  the  room  ( behavior  and  usage  of  this  meta  property  is  up  to  the  developer ) 
maxUsers -  number  of  maximum  users  allowed  in  the  room 
tableProperties -  properties  of  room  ( can  be  null ) 
turnTime -  the  time  ( in  seconds )  allowed for  a  user  to  complete  its  turn  and  send  a  move . 

Returns

void

Send Move

Sends a move to the server for the joined turn based room.Result of the request is provided in the onSendMoveDone callback of the registered TurnBasedRoomListener objects. If the joined user is not a turn based room or if its not the users turn, this request will fail. If successful, this will result in onMoveCompleted notification for all the subscribed users on the registered NotifyListener objects.

 void sendMove(std::string movedata, std::string nextTurn = "");

Parameters

moveData - any meta data associated with the move

nextTurn - name of the player whose turn you want to set next

Returns

void

setRecoveryAllowance
public void setRecoveryAllowance ( int maxRecoveryTime ) 
Sets the time allowed to the client to recover from an intermittent connection loss. This must be set before the initial connect API is called as that associates the value on the server for the given connection.

Parameters

maxRecoveryTime -  time - the time (in seconds) allowed to the client to recover from intermittent connection loss 

Returns

void

recoverConnection
public void recoverConnection ( ) 
Attempts to recover from an intermittent connection error. If successful, the client will be placed in the same room as before the loss and all its subscriptions will be maintained. The other subscribed users of the room, will receive onUserResumed notification. This can only be called if an established session was lost due to a connectivity error and the client got onConnectDone with a recoverable connection error code. The connection must be restored within the recovery allowance period, after which the server considers the session to be over (non-recoverable).

Parameters

Returns

void

setGeo

setGeo allows you to connect to our cloud servers in locations other than the default location. This offers developers the choice to connect to the closest server depending on the client’s device location.

 public void setGeo(std::string _geo)

Parameters

_geo - server location. For e.g. US, EU, JAPAN

Returns

void