Unity3D Client APIs
- Initialize
- Connect
- Disconnect
- GetConnectionState
- JoinLobby
- LeaveLobby
- SubscribeLobby
- UnSubscribeLobby
- JoinRoom
- JoinRoomWithNUser
- JoinRoomInRange
- GetRoomsInRange
- JoinRoomWithProperties
- LeaveRoom
- CreateRoom
public static void Initialize(String apiKey, String privateKey)
Parameters
apiKey - The Application key given when the application was created. secretKey - The secret key corresponding to the application key given when the application was created.
Returns
void
Sets up your connection with the AppWarp cloud server. The username passed in this method must be unique across all other concurrently connected users. If two users with the same name try to connect at the same time, then the last one will win and the older one will get disconnected. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener.
public void Connect(String username)
username - name of the player
Returns
void
Disconnects the connection with the AppWarp server. The result for this request will be provided in the onDisConnectDone callback of the ConnectionRequestListener.
public void Disconnect()
Parameters
Returns
void
Queries the connection state of the client with the server. The returned byte value should be interpreted as WarpConnectionState.
public byte GetConnectionState()
Parameters
Returns
byte
Sends a join lobby request to the server. Result of the request is provided in the onJoinLobbyDone callback of the registered LobbyRequestListener objects.
public void JoinLobby()
Parameters
Returns
void
Sends a leave lobby request to the server. Result of the request is provided in the onLeaveLobbyDone callback of the registered LobbyRequestListener objects.
public void LeaveLobby()
Parameters
Returns
void
Sends a subscribe lobby request to the server. Result of the request is provided in the onSubscribeLobbyDone callback of the registered LobbyRequestListener objects. Users which have subscribed to the lobby receive chat events from other users in the lobby as well as join/leave notifications about all players to and fro the lobby and all the rooms. In addition, lobby subscribers get notifications when a new room is created or deleted. All these notification events are given in the registered NotifyListener objects.
public void SubscribeLobby()
Parameters
Returns
void
Sends a unsubscribe lobby request to the server. Result of the request is provided in the onUnsubscribeLobbyDone callback of the LobbyRequestListener.
public void UnsubscribeLobby()
Parameters
Returns
void
Sends a join room request to the server. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location.
public void JoinRoom(String roomId)
Parameters
roomId - Id of the room to be joined
Returns
void
Sends a join room request to the server with the given range of joined users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location. This enables developers to easily add quick-play scenarios.
public void JoinRoomInRange(int minUserCount, int maxUserCount, bool maxPreferred)
Parameters
minUserCount - minimum users in the room
maxUserCount - maximum users in the room
maxPreferred - prefer joining a room with more users
Returns
void
Sends a request to the server to fetch a list of rooms with the given range of joined users. Result of the request is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects.
public void GetRoomsInRange(int minUserCount, int maxUserCount)
Parameters
minUserCount - minimum users in the room
maxUserCount - maximum users in the room
Returns
void
Sends a join room request to the server with the condition that the room must have at least the given number of users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is deprecated and developers should use the JoinRoomInRange API instead.
public void JoinRoomWithNUser(int userCount)
Parameters
userCount- minimum number of users in room
Returns
void
Sends a join room request to the server with the condition that the room must have a matching set of property value pairs associated with it. This is useful in match making. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener.
public void JoinRoomWithProperties(Dictionary<String, Object> tableProperties)
Parameters
tableProperties- properties of the room to be joined
Returns
void
Sends a leave room request to the server. Result of the request is provided in the onLeaveRoomDone callback of the registered RoomRequestListener.
public void LeaveRoom(String roomId)
Parameters
roomId - Id of the room to be left
Returns
void
Sends a create room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.
public void CreateRoom(String name, String owner, int maxUsers, Dictionary<String, Object> tableProperties)
Parameters
name - name of the room owner - owner of the room (behavior and usage of this meta property is up to the developer) maxUsers - number of maximum users allowed in the room tableProperties - properties of room (can be null)
Returns
void
Sends a create turn based room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic turn based room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.
public void CreateTurnRoom(String name, String owner, int maxUsers, Dictionary<String, Object> tableProperties, int turnTime)
Parameters
name - name of the room owner - owner of the room (behavior and usage of this meta property is up to the developer) maxUsers - number of maximum users allowed in the room tableProperties - properties of room (can be null) turnTime - the time (in seconds) allowed for a user to complete its turn and send a move.
Returns
void
Sends a move to the server for the joined turn based room.Result of the request is provided in the onSendMoveDone callback of the registered TurnBasedRoomListener objects. If the joined user is not a turn based room or if its not the users turn, this request will fail. If successful, this will result in onMoveCompleted notification for all the subscribed users on the registered NotifyListener objects.
public void sendMove(String moveData)
Parameters
moveData - any meta data associated with the move
Returns
void
Sends a delete room request to the server. Result of the request is provided in the onDeleteRoomDone callback of the registered ZoneRequestListener objects. Only dynamic rooms can be deleted through this API. Static rooms (created from AppHQ) can not be deleted through this. Read more about Rooms here.
public void DeleteRoom(String roomId)
Parameters
roomId - Id of the room to be deleted
Returns
void
Sends a subscribe room request to the server. Result of the request is provided in the onSubscribeRoomDone callback of the registered RoomRequestListener objects. Once subscribed, the client will receive all notifications from the room such as chat, update and property change events. In addition the client will also receive notifications when a user joins or leaves the subscribed room. These notifications are given in the registered NotifyListener objects.
public void SubscribeRoom(String roomId)
Parameters
roomId - Id of the room to be subscribed
Returns
Sends a unsubscribe room request to the server. Result of the request is provided in the onUnSubscribeRoomDone callback of the registered RoomRequestListener objects.
public void UnSubscribeRoom(String roomId)
Parameters
roomId - Id of the room to be unsubscribed
Returns
void
Sends a chat message to the room (or lobby) in which the user is currently joined. Result of the request is provided in the onSendChatDone callback of the registered ChatRequestListener objects. All users who are subscribed to the location in which the message is sent will get a onChatReceived event on their registered NotifyListener objects.
public void SendChat(String message)
Parameters
message - message to be send
Returns
void
Sends a private message to the given user if its online. Result of the request is provided in the onSendPrivateChatDone callback of the registered ChatRequestListener objects. The sender and receiver don’t need to be in the same room or lobby for the private message to be delivered. This is useful in building invite/challenge friend like scenarios. If successful, the receiver will get a onPrivateChatReceived event on its registered NotifyListener objects.
public void sendPrivateChat(String username, String message)
Parameters
username - recipient of the message
message - message to be send
Returns
void
Sends a byte array update message to room in which the user is currently joined. Result of the request is provided in the onSendUpdateDone callback of the registered UpdateRequestListener objects. All users who are subscribed to the room in which the update is sent will get a onUpdatePeersReceived event on their registered NotifyListener objects. This is useful if developers want to send their own binary encoded data across and is useful in minimizing the payload exchanged between the clients and AppWarp cloud server. The frequency at which these messages can be processed is not restricted by the server. However, the latency involved is largely determined by the client’s bandwidth. The corresponding UDP flavor of this API is sendUdpUpdatePeers, which is unreliable and may not work over cellular data connections – hence no result callback should be expected from it. The behavior is otherwise similar.
public void SendUpdatePeers(byte[] update)
Parameters
update - byte array data to be sent
Returns
void
Retrieves the live information of the given room from the server. Result is provided in the onGetLiveRoomInfoDone callback of the registered RoomRequestListener objects. The information includes the names of the currently joined users, the rooms properties and any associated customData. This is useful in getting a snapshot of a rooms state.
public void GetLiveRoomInfo(String roomId)
Parameters
roomId - Id of the room
Returns
void
Retrieves the live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the registered ZoneRequestListener objects. The information (if user is online) includes the current location of the user and any associated custom data. It is useful in building scenarios where you want to find if a users friends are online or not and then join their room if found online.
public void GetLiveUserInfo(String username)
Parameters
username - user who's information is requested
Returns
void
Retrieves live information of the lobby from the server. Result is provided in the onGetLiveLobbyInfo callback of the registered LobbyRequestListener objects. The information returned includes the names of the users who are currently joined in the lobby.
public void GetLiveLobbyInfo()
Parameters
Returns
void
Updates the custom data associated with the given user on the server (if the given user is online). Result is provided in the onSetCustomUserDataDone callback of the registered ZoneRequestListener objects. It can be useful in setting status messages or avatar url’s etc for online users.
public void SetCustomUserData(String userName, String customData)
Parameters
userName - user for whom custom data has to be update customData - custom data that will be set for the user
Returns
void
Updates the custom data associated with the given room on the server. The result is provided in the onSetCustomRoomDataDone callback of the registered RoomRequestListener objects. It is recommended you use the room’s properties where ever possible. Use this when you need to associate data with a room which can not be represented as key value pairs.
public void SetCustomRoomData(String roomId, String customRoomData)
Parameters
roomId - Id of the room customRoomData - custom data that will be set for the room
Returns
void
Updates the properties associated with the given room on the server. Result is provided in the onUpdatePropertyDone callback of the registered RoomRequestListener objects. Properties which are not found on the server, will be added while properties which are already present will simply be updated with the new values. You can also specify the list of properties that you want to remove from the remove. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
public void UpdateRoomProperties(String roomID, Dictionary<String, Object> tableProperties, List<String> removeList)
Parameters
roomId - Id of the room tableProperties- Properties of the room to be added or updated. removeList - List of properties to be removed.
Returns
void
Locks the given room properties associated with the currently joined room on the server. Result is provided in the onLockPropertiesDone callback of the registered RoomRequestListener objects. If any property is currently locked by another user, this request will fail. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
public void LockProperties(Dictionary<String, Object> lockedProperties)
Parameters
lockedProperties - dictionary of keys and their values to be locked for the user
Returns
void
Unlocks the given room properties associated with the currently joined room on the server. Result is provided in the onUnlockPropertiesDone callback of the registered RoomRequestListener objects. If any property is currently locked by another user, this request will fail. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
public void UnlockProperties(List<String> properties)
Parameters
properties - list of keys to be unlocked for the user
Returns
void
Retrieves usernames of all the users connected (online) to the server. Result is provided in the onGetOnlineUsers callback of the registered ZoneRequestListener objects.
public void GetOnlineUsers()
Parameters
Returns
void
Retrieves the room ids of all the rooms on the server. Result is provided in the onGetAllRoomsDone callback of the registered ZoneRequestListener objects. To get a filtered list of rooms, use the GetRoomWithNUser or GetRoomWithProperties APIs.
public void GetAllRooms()
Parameters
Returns
void
Retrieves information of the rooms that contain at least n users in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is deprecated and developers should use the GetRoomsInRange API instead.
public void GetRoomWithNUser(int userCount)
Parameters userCount - No of user in room
Returns
void
Retrieves information of the room that contain properties which match with the given properties. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.
public void GetRoomWithProperties(Dictionary<String, Object> properties)
Parameters properties- Properties of the room to be matched
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for Connect and Disconnect APIs. The object must implement the ConnectionRequestListener interface.
public void AddConnectionRequestListener(ConnectionRequestListener listner)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for requests pertaining to a room. The object must implement the RoomRequestListener interface.
public void AddRoomRequestListener(RoomRequestListener listner)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for zone level requests such as create/delete room or live user info requests. The object must implement the ZoneRequestListener interface.
public void AddZoneRequestListener(ZoneRequestListener listner)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for lobby level request. The object must implement the LobbyRequestListener interface.
public void AddLobbyRequestListener(LobbyRequestListener listner)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a notification is received from the server from any subscribed location (room or lobby). The object must implement the NotifyListener interface.
public void AddNotificationListener(NotifyListener listner)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendUpdatePeers request. The object must implement the UpdateRequestListener interface.
public void AddUpdateRequestListener(UpdateRequestListener listener)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendChat request. The object must implement the ChatRequestListener interface.
public void AddChatRequestListener(ChatRequestListenerlistener listener)
Parameters
listener - listener object
Returns
void
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendMove request. The object must implement the TurnBasedRoomListener interface.
public void AddTurnBasedRoomRequestListener(TurnBasedRoomListener listener)
Parameters
listener - listener object
Returns
void
setGeo allows you to connect to our cloud servers in locations other than the default location. This offers developers the choice to connect to the closest server depending on the client’s device location.
public void SetGeo(String geo)
Parameters
geo - server location. For e.g. US, EU, JAPAN
Returns
void